
(Mmm, tasty.) Or if you've gained a more violent reputation, a mugger might accost you with violent intentions, only to run off when he recognizes you. If you're liked, a random somebody might run up to you bearing minor gifts, such as an iguana on a stick. Which factions you align with has both subtle and profound consequences. You establish a reputation with various towns and organizations by doing them favors or annoying them in some way or another. They also open up different quest opportunities, giving you a chance to learn more about what makes them tick.įallout: New Vegas' major addition is that of faction favor. You can only have one at a time, but you'll encounter multiple individuals willing to join you, and they all make interesting and funny quips when you interact with them. Interacting with your companion is simple, thanks to a wheel that lets you choose behaviors for your fellow traveler. As with Fallout 3, you can bring a companion along with you this is handy not only in combat, but it also gives you an extra inventory for dumping detritus. You might even find an interesting kindred spirit to accompany you. A ghoulish prostitute, a potty-mouthed head waiter, and a wealthy-but-desperate father all make an impression in spite of their very minor roles. The leader of a Roman-inspired legion is also an ominous presence and a violent counterpoint to the upright and learned leader of the Brotherhood of Steel's local contingent. House presides over both the Strip, as well as your own adventures, and his singular focus on fulfilling his needs looms dramatically over the later hours of your escapades. Large personalities give an edge to your undertakings. The Vegas Strip is a good place to get lucky. And an optional quest in which you hop from one computer terminal to another to isolate a virus leads to frustrating trial-and-error guesswork.

Avoiding an artillery bombardment isn't fun in the least and feels out of place given the measured pace at which you move. Searching for a key in a vault overrun with vegetation can turn into a major hassle. And in certain cases, the quests just aren't designed particularly well. However, there are certain cases in which the game funnels you down a specific path that might come as a shock if you prefer peaceful ends but are forced into a combat scenario with a single viable solution. One lovelorn fellow will try to send you on a scavenger hunt for spare parts, but a high science skill means you can recommend another schematic and avoid the job altogether. You might provide a drug addict his fix, but if your speech skill is high enough, you can convince him to get on the straight and narrow. Maybe you'll fend off the robots defending a long-forgotten museum, but you might also steal an identification card that allows you to walk around (mostly) unharmed. There's a ton of flexibility in how you might approach certain tasks. The same is true of many supplementary quests. The choices you make might lead to a dramatically different experience from another player's experience. While the tale isn't as evocative as it might have been, the way it blossoms as you advance, giving you any number of ways to proceed, is extraordinary. Like with Fallout 3, the greatest delights aren't in the central storyline but on its periphery. A poet in an unlikely place mumbles aloud his difficulties in finding the right rhymes. During one quest, a robot with a specialized skill and a gut-busting name might offer a service that surely no game character has ever offered before. Some of the most fascinating occurrences are the wittier ones.

You investigate the disappearance of a sharp-tongued wife in one town and bring star-crossed lovers together in another. Socialites in formal attire run a casino known for its creative menu choices, and if you play your cards right, you might get to make a menu alteration of your own.

A society of ghouls with pie-in-the-sky aspirations is creepy enough to make you squirm, yet blind devotion to their dreams still inspires empathy. Many of these quests are lengthy, and great dialogue and good voice acting will invite you to learn more about the characters, as well as keep you wondering about what will happen next. Nevertheless, the main tale provides a solid skeleton from which to hang a dumbfounding number of tasks and stand-alone parables. The large-scale combat scenarios are less epic, and the surprises are less dramatic than Fallout 3's mid-game reverie. This latest trip into the desolate American landscape possesses many of the same elements that made Fallout 3 such a successful role-playing game, but its story doesn't boast as many memorable moments.

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